Unix GnollHack Version 4.2.0 (Build 11) - last build Sun Aug 18 23:55:49 2024.

Game began 2024-08-22 12:57:28, ended 2024-08-22 13:11:49

RitzII, chaotic male gnollish Ranger

 
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Stone
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A cobweb on a wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Stone
A corridor
.
A doorway
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
A doorway
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
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A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
>
A staircase down
A wall
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Stone
A corridor
A corridor
A corridor
A corridor
)
4 shuriken
A corridor
 
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Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
A brass lantern on a wall
A wall
A wall
A wall
An open door
A wall
 
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Stone
 
Stone
 
Stone
A corridor
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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A wall
.
The floor of a room
{
A fountain
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
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Stone
A corridor
A corridor
A corridor
A corridor
.
A doorway
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
A shield with two long swords on a wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A torch on a wall
 
Stone
A corridor
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
9
A ginseng root
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
A doorway
A corridor
A corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
An open door
A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
.
A doorway
A wall
A wall
 
Unexplored
 
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Unexplored
 
Stone
 
Stone
A lit corridor
w
A level 3 long worm, enormous worm that can span across many squares
~
A level 3 tail of a long worm, enormous worm that can span across many squares
A corridor
A corridor
An open door
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The blue carpet on a floor of a room
<
A staircase up
.
The blue carpet on a floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A banner on a wall
A wall
A banner on a wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A lit corridor
@
A gnollish ranger called RitzII
 
Stone
 
Stone
 
Stone
 
Stone
A wall
A wall
A wall
A wall
A torch on a wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The blue carpet on a floor of a room
.
The blue carpet on a floor of a room
.
The blue carpet on a floor of a room
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
(
A weapon rack
[
A pair of leather bracers
.
The floor of a room
.
The floor of a room
_
An anvil
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A lit corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The blue carpet on a floor of a room
.
The blue carpet on a floor of a room
.
The blue carpet on a floor of a room
An open door
A corridor
A corridor
A corridor
A corridor
A corridor
)
2 iron sling-bullets
%
A gnome corpse
%
A white lichen corpse
[
A ring mail
%
A halfling corpse
%
A halfling corpse
%
A gnome corpse
(
A weapon rack
(
A weapon rack
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Stone
 
Stone
A corridor
A lit corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
+
A closed door
A torch on a wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
(
A chest
.
The floor of a room
(
A large box
_
An anvil
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
An open door
A corridor
%
A floating eye corpse
A corridor
A corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A painting on a wall
An open door
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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A wall
[
An opera cloak
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A funny T-shirt
%
A small mimic corpse
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A full plate mail
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A pair of spiked boots
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A leather jacket
A wall
 
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An old robe
[
A pair of polished silver bracers
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An exceptional chain mail
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A pair of runed bracers
[
A leather jacket
[
A leather armor
A wall
 
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[RitzII the Lookout ] St:18/76 Dx:16 Co:14 In:9 Wi:11 Ch:12 Chaotic
Dlvl:4 HP:0(46) MP:18(18) AC:-8 MC:8/65% MS:12 W:M XL:3/134
g $:187 T:1848 14m:19s S:80000 Skill

Latest messages:

You see here a ginseng root (0.2 lbs).
The long worm just misses!
The long worm just misses!
You miss the long worm.
The long worm just misses!
The long worm misses!
Your long sword is welded to your right hand!
In what direction? 6
The throwing star hits it for 5 damage!
The throwing star hits it for 3 damage.
The throwing star hits it for 5 damage!
The throwing star hits it for 4 damage.
The throwing star slips as you throw it!
You miss the long worm.
You miss the long worm.
You hit the long worm for 8 damage!
You hit the long worm for 5 damage!
You hit the long worm for 6 damage!
You hit the long worm for 5 damage!
You hit the long worm for 6 damage!
You hit the long worm for 7 damage!
The long worm misses!
The long worm bites for 7 damage!
You miss the long worm.
The long worm bites for 9 damage!
The long worm bites for 5 damage!
You hit the long worm for 1 damage.
You miss the long worm.
You miss the long worm.
The long worm bites for 7 damage!
The long worm bites for 14 damage!
You hear a door open.
X - a throwing star.
You hear water falling on coins.
You see here a ginseng root (0.2 lbs).
You spot a floating eye nearby.
You stop travelling.
You miss the floating eye.
You hit the floating eye for 4 damage.
You are frozen by the floating eye's gaze!
Your limbs are moving again!
You hit the floating eye for 6 damage!
You hit the floating eye for 7 damage!
The floating eye is killed!
You gain 10 experience points.
The long worm bites for 11 damage!
The long worm bites for 9 damage!
You die...
You were playing on grand master difficulty in classic mode.
Do you want your possessions identified? q

Inventory:

Coins

$ - 187 gold pieces

Amulets

U - an uncursed amulet of magical breathing

Weapons

a - a +1 dagger
b - a +0 crossbow (readied as alternate weapon)
c - 16 +1 gnollish quarrels
d - 41 +0 gnollish quarrels (in quiver pouch)
i - a death-magical +0 bone crossbow bolt
V - a cursed -1 long sword (weapon in hand)
X - a cursed -1 shuriken

Armor

e - an uncursed +0 pair of leather bracers (being worn)
f - an uncursed +1 cloak of protection (being worn)
Y - a blessed +0 tinfoil hat of mind shielding
Z - an uncursed +0 exceptional chain mail (being worn)

Miscellaneous

G - an uncursed nose ring of bull strength (on nose)

Rings

v - an uncursed ring of slow digestion (on left hand)

Comestibles

h - 3 uncursed tripe rations
l - an uncursed food ration
H - an uncursed cram ration
I - 5 uncursed food rations

Scrolls

J - an uncursed scroll of enchant accessory
L - an uncursed scroll of destroy armor
O - an uncursed scroll of scare monster

Books

u - an uncursed spellbook of water walking
F - an uncursed spellbook of summon cockatrice

Wands

M - a wand of evaporation (6 charges, 0 rechargings)

Tools

g - an uncursed backpack containing 10 items
n - an uncursed partly used wax candle (lit, 360 turns left)
E - 3 uncursed tallow candles (300 turns left)
N - a bag of tricks (7 charges, 0 rechargings)

Reagents

s - an uncursed heap of sporal powder

Gems/Stones

K - 2 uncursed worthless pieces of violet glass

Contents of the backpack:

  1. 13 gold pieces
  2. 16 +0 elven arrows
  3. a cursed -1 ring of protection
  4. an uncursed scroll of magic mapping
  5. an uncursed scroll of destroy armor
  6. an uncursed spellbook of minor healing
  7. an uncursed spellbook of faithful hound
  8. an uncursed potion of shock immunity
  9. 5 uncursed ginseng roots
  10. a cursed worthless piece of black glass

RitzII the Ranger's attributes:

Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Final Skills:

DaggerBasic / Expert
AxeUnskilled / Expert
SwordUnskilled / Expert
FlailUnskilled / Expert
QuarterstaffUnskilled / Skilled
PolearmUnskilled / Skilled
Thrusting weaponBasic / Expert
BowBasic / Grand Master
SlingUnskilled / Expert
CrossbowBasic / Grand Master
WhipUnskilled / Basic
Healing spellUnskilled / Skilled
Divination spellUnskilled / Skilled
Nature spellUnskilled / Skilled
Bare handed combatUnskilled / Skilled
Thrown weaponUnskilled / Grand Master
DodgeUnskilled / Skilled
WandUnskilled / Skilled
RidingUnskilled / Grand Master
DiggingUnskilled / Basic
Disarm trapBasic / Master

You had 2 skill slots available

Spells in your repertoire:

Enchant armor0% success2 castings left
Faithful hound0% success1 casting left
Summon treant0% success1 casting left
Stick to snake100% success2 castings left

Major events:

Turn
1RitzII the chaotic male gnollish Ranger has entered the dungeon on grand master difficulty in classic mode
1848killed by a long worm

Vanquished creatures:

54 creatures vanquished.

No species were genocided or became extinct.

Goals:

Achievements:

Voluntary challenges:

Role score:

The Dungeons of Doom

Levels 1 to 4

Level 1:

Level 2:

Level 3:

Level 4: <- You were here.

REST
IN
PEACE

RitzII

80000 points

killed by a long worm

2024

Goodbye RitzII the Ranger...

You died in The Dungeons of Doom on dungeon level 4 with 80000 points, and 200 pieces of gold, after 1848 moves.
You played on grand master difficulty in classic mode for 14 minutes and 19 seconds.
The dungeon never collapsed on you.
You were level 3 with a maximum of 46 hit points when you died.