Unix GnollHack Version 4.2.0 (Build 19) - last build Sun Sep 29 18:57:51 2024.

Game began 2024-10-23 23:18:42, ended 2024-10-23 23:33:27

Sandal, chaotic male human Wizard

 
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Stone
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
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Stone
A corridor
.
A doorway
.
The floor of a room
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The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
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A corridor
A corridor
 
Stone
 
Stone
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
<
A staircase up
A wall
A corridor
 
Stone
 
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A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
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Stone
A corridor
A corridor
A corridor
A corridor
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
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A wall
.
The brown hide on a floor of a room
[
A bronze field plate mail
.
The brown hide on a floor of a room
.
A doorway
A corridor
 
Stone
 
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Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
A wall
$
3 gold pieces
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The brown hide on a floor of a room
.
The brown hide on a floor of a room
.
The brown hide on a floor of a room
A wall
A corridor
 
Stone
 
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Stone
A corridor
A corridor
A corridor
A corridor
A statue of a gargoyle in a niche on a wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
A corridor
A corridor
A corridor
A corridor
An open door
.
The brown hide on a floor of a room
.
The brown hide on a floor of a room
.
The brown hide on a floor of a room
A wall
A corridor
 
Stone
 
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Stone
+
A closed door
 
Stone
 
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A corridor
A corridor
 
Stone
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A wall
A wall
.
A doorway
A wall
A wall
A corridor
 
Stone
 
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Stone
Γ
A signpost
 
Stone
 
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A corridor
 
Stone
 
Stone
 
Stone
A corridor
A wall
A wall
A wall
A torch on a wall
A wall
A wall
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
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Stone
[
A hooded cloak
 
Stone
 
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Stone
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
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Stone
A corridor
 
Stone
 
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A corridor
A corridor
A corridor
 
Stone
A corridor
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
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Unexplored
 
Unexplored
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
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Stone
A corridor
 
Stone
 
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A corridor
A corridor
A corridor
A corridor
 
Stone
A corridor
A corridor
 
Stone
A corridor
 
Stone
 
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Stone
A corridor
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
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Stone
A corridor
 
Stone
 
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Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Unexplored
A corridor
A corridor
A corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
A corridor
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
 
Stone
 
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A lit corridor
A lit corridor
A lit corridor
 
Stone
A corridor
 
Stone
 
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Unexplored
 
Stone
A corridor
 
Stone
 
Unexplored
 
Stone
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Stone
A corridor
 
Stone
 
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Stone
@
A human wizard called Sandal
f
A level 4 tame kitten, HP:30(30) AC:2 Neutral, small domestic feline
A wall
A wall
A wall
A wall
A wall
A cobweb on a wall
An open door
A wall
 
Unexplored
 
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Stone
A corridor
 
Stone
 
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Stone
A corridor
 
Stone
 
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Stone
 
Stone
S
A level 3 snake, poisonous reptile
A wall
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
A wall
 
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Stone
A corridor
A wall
A wall
A cobweb on a wall
A wall
A wall
A wall
.
A doorway
A wall
A wall
A wall
A wall
 
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Stone
A corridor
An open door
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
A torch on a wall
 
Unexplored
 
Unexplored
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
{
A fountain
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
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Stone
 
Stone
A wall
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
.
The yellow carpet on a floor of a room
A wall
 
Unexplored
 
Unexplored
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A torch on a wall
 
Unexplored
 
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A wall
A wall
A torch on a wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Stone
A corridor
An open door
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
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Stone
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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[Sandal the Evoker ] St:13 Dx:16 Co:9 In:18 Wi:8 Ch:10 Chaotic
Dlvl:3 HP:0(20) MP:27(29) AC:3 MC:7/60% MS:12 W:2hM XL:2/37
x $:0 T:872 14m:41s S:5000
Kitten: HP:30(30)

Latest messages:

The dwarf sustains 2 damage!
The dwarf thrusts her broad short sword.
The dwarf hits for 10 damage!
In what direction? 8
The magic arrow hits it!
It sustains 5 damage!
In what direction? 8
The magic arrow hits it.
It sustains 3 damage!
It is killed!
You gain 10 experience points.
There are several objects here.
I - a hard hat.
J - a large round steel shield.
K - a dark ruby potion.
There is a dwarf corpse here; eat it? y
This dwarf corpse tastes okay.
You finish eating the dwarf corpse.
This tastes like stout.
You feel refreshed.
Something is written here on the signpost.
You read: "Closed for inventory".
You finish your dressing maneuver.
You can't remove the hard hat. It is cursed.
You cannot wear a shield while wielding a two-handed weapon.
You see many objects here.
You feel less confused now.
You swap places with your kitten.
You see here a brown mushroom (0.2 lbs).
L - a brown mushroom.
The wooden door opens.
You see many objects here.
M - 2 carrots.
N - a scroll labeled ZELGO MER.
You read the scroll.
F - an uncursed scroll of scare monster.
N - a cursed scroll of teleportation.
The scroll disappears.
The snake just misses!
You miss the snake.
The snake bites for 6 damage!
The kitten bites the snake.
The snake sustains 1 damage!
In what direction? 3
The magic arrow hits the snake!
The snake sustains 5 damage!
The snake bites for 3 damage!
You die...
You were playing on expert difficulty in classic mode.
Do you want your possessions identified? q

Inventory:

Weapons

a - a blessed +1 quarterstaff (weapon in hands)

Armor

b - an uncursed +0 cloak of magic resistance (being worn)
c - an uncursed +1 wizard's robe (being worn)
I - a cursed -1 dwarvish iron helm (being worn)
J - an uncursed +0 dwarvish steel roundshield

Rings

g - an uncursed ring of fortitude (on right hand)
z - a cursed -2 ring of gain constitution (on left hand)

Comestibles

G - an uncursed lichen corpse
L - an uncursed death cap
M - 2 uncursed carrots

Scrolls

F - an uncursed scroll of scare monster
N - a cursed scroll of teleportation

Potions

v - an uncursed potion of levitation
y - an uncursed potion of invisibility

Wands

e - a wand of sleep (8 charges, 0 rechargings)

Tools

d - an uncursed bag of wizardry containing 19 items

Contents of the bag of wizardry:

  1. 20 gold pieces
  2. an uncursed ring of invisibility
  3. an uncursed slime mold
  4. 4 uncursed champignons
  5. an uncursed food ration
  6. an uncursed scroll of conflict
  7. an uncursed scroll of destroy armor
  8. an uncursed scroll of light
  9. an uncursed potion of extra healing
  10. an uncursed potion of water
  11. an uncursed wax candle (600 turns left)
  12. 6 uncursed tallow candles (300 turns left)
  13. an uncursed bone
  14. an uncursed clump of bat guano
  15. 3 uncursed clumps of bat guano
  16. an uncursed ginseng root
  17. 2 uncursed heaps of sporal powder
  18. an uncursed pinch of sulfurous ash
  19. an uncursed nugget of iron ore

Sandal the Wizard's attributes:

Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Final Skills:

DaggerUnskilled / Expert
SwordUnskilled / Basic
QuarterstaffBasic / Expert
Arcane spellBasic / Grand Master
Divination spellUnskilled / Expert
Abjuration spellUnskilled / Expert
Movement spellUnskilled / Grand Master
Transmutation spellBasic / Grand Master
Enchantment spellBasic / Grand Master
Conjuration spellUnskilled / Grand Master
Bare handed combatUnskilled / Basic
Thrown weaponUnskilled / Skilled
DodgeUnskilled / Expert
WandBasic / Grand Master
RidingUnskilled / Basic
Disarm trapUnskilled / Basic

You had 1 skill slot available

Spells in your repertoire:

Magic arrow100% success206 castings left
Shield100% success20 castings left
Create paper golem100% success5 castings left
Freezing touch11% success40 castings left
Water breathing61% success15 castings left
Protect armor91% success1 casting left
Create gold golem100% success3 castings left

Major events:

Turn
1Sandal the chaotic male human Wizard has entered the dungeon on expert difficulty in classic mode
872killed by a snake

Vanquished creatures:

17 creatures vanquished.

No species were genocided or became extinct.

Goals:

Achievements:

Voluntary challenges:

Role score:

The Dungeons of Doom

Levels 1 to 3

Level 1:

Level 2:

Level 3: <- You were here.

REST
IN
PEACE

Sandal

5000 points

killed by a snake

2024

Goodbye Sandal the Wizard...

You died in The Dungeons of Doom on dungeon level 3 with 5000 points, and 20 pieces of gold, after 872 moves.
You played on expert difficulty in classic mode for 14 minutes and 41 seconds.
The dungeon never collapsed on you.
You were level 2 with a maximum of 20 hit points when you died.