Unix GnollHack Version 4.2.0 (Build 18) - last build Sat Sep 14 14:32:18 2024.

Game began 2024-09-25 22:23:37, ended 2024-09-25 22:32:03

Ax, neutral female elven Wizard

 
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A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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Stone
 
Stone
 
Stone
 
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A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
>
A staircase down
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
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Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
`
A boulder
A corridor
A corridor
 
Unexplored
 
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Unexplored
+
A closed door
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A statue of a knight in a niche on a wall
 
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`
A boulder
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Stone
 
Stone
A corridor
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
A corridor
A corridor
A corridor
.
A doorway
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
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Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
A corridor
A corridor
An open door
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Unexplored
 
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Unexplored
A wall
A wall
.
A doorway
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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Unexplored
 
Unexplored
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
f
Level 4 tame Pip, HP:27(30) AC:2 Neutral, small domestic feline
@
An elven wizard called Ax
A lit corridor
 
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Stone
A corridor
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Stone
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
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Stone
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
+
A closed door
A wall
.
A doorway
A wall
A wall
A wall
A torch on a wall
A wall
A wall
.
A doorway
A wall
A wall
A wall
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
.
A doorway
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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[Ax the Evoker ] St:10 Dx:14 Co:12 In:20 Wi:9 Ch:11 Neutral
Dlvl:2 HP:0(13) MP:40(50) AC:5 MC:6/55% MS:12 W:2hM XL:1/0
x $:13 T:581 8m:12s S:1000 Stun Conf
Pip: HP:27(30)

Latest messages:

You see here a slime mold (0.3 lbs).
I - a slime mold.
Pip picks up an axe.
You swap places with Pip.
Pip drops an axe.
You see here an axe (3.1 lbs) (-6.5 damage).
J - an axe.
You drop a tetrahedral amulet.
You see here a tetrahedral amulet (0.3 lbs).
H - a tetrahedral amulet.
H - a demon blood talisman (being worn).
With great effort you move the boulder.
The gnome zombie opens a door.
You find a hidden passage.
The gnome zombie hits for 3 damage!
You swap places with Pip.
The gnome zombie hits for 3 damage!
Pip bites the gnome zombie.
The gnome zombie sustains 4 damage!
The gnome zombie misses Pip.
You hear some noises.
You swap places with Pip.
There is an open door here.
You see here a gnome corpse (41 lbs).
You have a little trouble lifting K - a gnome corpse.
Your movements are slowed slightly because of your load.
Ulch - that meat was tainted!
You feel terminally ill from food poisoning.
(It must have died too long ago to be safe to eat.)
Your movements are now unencumbered.
Your stomach hurts.
Your stomach hurts badly.
You experience a terrible bout of stomach cramps.
You swap places with Pip.
You see here 4 gold pieces (0.1 lbs).
$ - 4 gold pieces.
Your stomach hurts badly.
You are feeling very feverish.
Your stomach is hurting terribly.
You are feeling extremely feverish.
You are experiencing massive stomach pains.
You feel your condition is becoming critical.
You are feeling really deathly sick.
You feel you are at death's door.
The food poisoning is fatal.
You die from your illness.
You were playing on expert difficulty in classic mode.
Do you want your possessions identified? n
Do you want to see your attributes? n
Do you want an account of creatures vanquished? q

Inventory:

Coins

$ - 13 gold pieces

Amulets

H - an uncursed demon blood talisman (being worn)

Weapons

a - a blessed +1 staff of fire (weapon in hands)
C - a +0 bec de corbin
J - a +0 axe

Armor

b - an uncursed +0 leather cloak (being worn)
c - an uncursed +1 wizard's robe (being worn)
A - an uncursed +0 pair of spiked boots

Rings

f - an uncursed +1 ring of gain constitution (on left hand)
g - an uncursed ring of searching (on right hand)

Comestibles

z - an uncursed tripe ration
B - 2 uncursed dragon fruits
F - an uncursed kobold corpse
I - an uncursed slime mold

Scrolls

k - a blessed scroll of enchant weapon
l - an uncursed scroll of scare monster
m - an uncursed scroll of taming
v - an uncursed scroll of identify

Potions

h - an uncursed potion of extra energy
i - an uncursed potion of paralysis
j - an uncursed potion of levitation
w - a cursed potion of elven herbal brew
y - an uncursed potion of extra energy

Wands

e - a wand of polymorph (7 charges, 0 rechargings)

Tools

d - an uncursed bag of wizardry containing 8 items
q - a magic marker (32 charges, 0 rechargings)
r - a bugle (5 charges, 0 rechargings)

Gems/Stones

x - an uncursed worthless piece of red glass
E - an uncursed topaz stone

Contents of the bag of wizardry:

  1. 10 +0 arrows
  2. an uncursed slime mold
  3. 4 uncursed penny buns
  4. 2 uncursed cloves of garlic
  5. an uncursed ginseng root
  6. an uncursed piece of wood
  7. an uncursed pinch of sulfurous ash
  8. an uncursed nugget of iron ore

Ax the Wizard's attributes:

Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Final Skills:

DaggerUnskilled / Expert
SwordUnskilled / Basic
QuarterstaffBasic / Expert
Arcane spellBasic / Grand Master
Divination spellUnskilled / Expert
Abjuration spellUnskilled / Expert
Movement spellUnskilled / Grand Master
Transmutation spellBasic / Grand Master
Enchantment spellBasic / Grand Master
Conjuration spellUnskilled / Grand Master
Bare handed combatUnskilled / Basic
Thrown weaponUnskilled / Skilled
DodgeUnskilled / Expert
WandBasic / Grand Master
RidingUnskilled / Basic
Disarm trapUnskilled / Basic

You had 0 skill slots available

Spells in your repertoire:

Magic arrow100% success20 castings left
Shield100% success20 castings left
Lower magic resistance100% success30 castings left
Magical implosion100% success140 castings left
Create paper golem100% success5 castings left
Invisibility95% success5 castings left

Major events:

Turn
1Ax the neutral female elven Wizard has entered the dungeon on expert difficulty in classic mode
581died of an illness contracted by a rotted gnome corpse, while helpless

Vanquished creatures:

5 creatures vanquished.

No species were genocided or became extinct.

Goals:

Achievements:

Voluntary challenges:

Role score:

The Dungeons of Doom

Levels 1 to 2

Level 1:

Level 2: <- You were here.

REST
IN
PEACE

Ax

1000 points

died of an illness contracted by a rotted gnome corpse

2024

Goodbye Ax the Wizard...

You died of your illness in The Dungeons of Doom on dungeon level 2 with 1000 points, and 13 pieces of gold, after 581 moves.
You played on expert difficulty in classic mode for 8 minutes and 12 seconds.
The dungeon never collapsed on you.
You were level 1 with a maximum of 13 hit points when you died of your illness.