Unix GnollHack Version 4.2.0 (Build 63) - last build Tue Jul 22 19:52:42 2025.

Game began 2025-07-25 21:05:28, ended 2025-07-25 21:07:17

Farder, neutral male human Ranger

 
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A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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Unexplored
A wall
A cobweb on a wall
A wall
A wall
A wall
A wall
A torch on a wall
A wall
A wall
A wall
A wall
A wall
 
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Unexplored
A wall
,
A grass
,
A grass
g
A statue of a gnome
g
A statue of a gnome
,
A grass
o
A level 3 hobgoblin, medium-sized humanoid
,
A grass
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
An alien triangular sculpture on a wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
A wall
g
A statue of a gnome
,
A grass
,
A grass
#
A small tree
)
An arrow
#
An orange tree
%
A pear
A wall
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
.
The floor of a room
$
7 gold pieces
.
The floor of a room
.
The floor of a room
.
A doorway
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
An open door
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
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Unexplored
A wall
,
A grass
,
A grass
,
A grass
o
A level 3 hobgoblin, medium-sized humanoid
,
A grass
,
A grass
,
A grass
An open door
A corridor
A corridor
A corridor
A corridor
A corridor
A torch on a wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
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Unexplored
A wall
,
A grass
#
A date palm
)
An unexplored area
9
2 sprigs of wolfsbane
#
An orange tree
,
A grass
%
A hobgoblin corpse
A wall
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
An open door
.
The floor of a room
.
The floor of a room
.
The floor of a room
*
A green gem
+
A closed door
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A corridor
A corridor
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
.
A doorway
A wall
 
Unexplored
 
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A wall
,
A grass
@
A human ranger called Farder
[
A red conical hat
d
Level 4 tame Sirius, HP:27(27) AC:3 Neutral, small domestic canine
,
A grass
,
A grass
,
A grass
.
A doorway
 
Unexplored
 
Unexplored
 
Unexplored
A corridor
A lit corridor
A wall
A wall
.
A doorway
A wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A corridor
A corridor
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A corridor
A corridor
A corridor
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
A corridor
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Stone
A wall
.
A doorway
A wall
.
A doorway
A wall
+
A closed door
A wall
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
A corridor
 
Stone
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
An open door
A wall
A cobweb on a wall
A wall
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A cobweb on a wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A cobweb on a wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
+
A leaf-patterned spellbook
.
The floor of a room
A wall
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
(
A bag of infinite sling bullets
.
The floor of a room
A wall
 
Unexplored
 
Stone
A corridor
A corridor
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
(
A chest
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
An open door
A corridor
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
A corridor
A corridor
A corridor
.
A doorway
.
The floor of a room
.
The floor of a room
<
A staircase up
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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A wall
A wall
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A wall
A wall
A wall
A wall
 
Stone
 
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A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
A doorway
A corridor
A corridor
 
Stone
 
Stone
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
A doorway
 
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A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
Stone
 
Stone
 
Stone
 
Unexplored
A brass lantern on a wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
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The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
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The floor of a room
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The floor of a room
A wall
 
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A wall
A wall
A wall
A wall
A wall
 
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A wall
.
The floor of a room
.
The floor of a room
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The floor of a room
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The floor of a room
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The floor of a room
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The floor of a room
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The floor of a room
[
A pair of fencing gloves
.
The floor of a room
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
 
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A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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[Farder the Tenderfoot ] St:16 Dx:15 Co:14 In:9 Wi:9 Ch:12 Neutral
Dlvl:2 HP:0(54) MP:13(14) AC:-3 MC:8/65% MS:12 W:2hR XL:2/24
g $:24 T:207 1m:48s S:10000
Sirius: HP:27(27)

Latest messages:

$ - 13 gold pieces.
The wooden door opens.
You find a hidden door.
The wooden door opens.
You enter a lovely underground garden!
You hit the hobgoblin for 5 damage!
You hit the hobgoblin for 5 damage!
The hobgoblin is killed!
You gain 10 experience points.
You find a gnome posing as a statue.
There are several objects here.
$ - 11 gold pieces.
q - an exceptional crude dagger.
The gnome hits for 4 damage!
Sirius misses the gnome.
Sirius misses the gnome.
There is a hobgoblin corpse here; eat it? q
You hit the gnome for 5 damage!
The gnome is killed!
You gain 2 experience points.
Sirius eats a gnome corpse.
There is a hobgoblin corpse here; eat it? y
This hobgoblin corpse tastes okay.
The hobgoblin picks up a fruit.
You spot a hobgoblin nearby.
You stop eating the hobgoblin corpse.
You see here an apple (0.3 lbs).
r - an apple.
You see here a sprig of wolfsbane (0.1 lbs).
s - a sprig of wolfsbane.
b - a +0 short bow (weapon in hands).
a - a +1 dagger (readied as alternate weapon).
The arrow hits the hobgoblin for 8 damage!
The hobgoblin is killed!
You gain 10 experience points.
Welcome to experience level 2.
You see here a sprig of wolfsbane (0.1 lbs).
c - a +1 arrow (in quiver).
There are several more objects here.
The hobgoblin shoots an iron sling-bullet!
You are hit by an iron sling-bullet for 23 damage!
The arrow hits the hobgoblin for 7 damage!
Sirius drops a hat.
The hobgoblin picks up 2 mushrooms.
The hobgoblin shoots an iron sling-bullet!
You are hit by an iron sling-bullet for 22 damage!
You die...
You were playing on grand master difficulty in classic mode.
Do you want your possessions identified? y
Do you want to see your attributes? q

Inventory:

Coins

$ - 24 gold pieces

Weapons

a - a +1 dagger (readied as alternate weapon)
b - a +0 short bow (weapon in hands)
c - 17 +1 arrows (in quiver)
d - 33 +0 arrows
i - 2 electrified +0 arrows
p - 15 +0 leaden sling-bullets
q - a +0 exceptional orcish dagger

Armor

e - an uncursed +0 pair of leather bracers (being worn)
f - an uncursed +1 cloak of protection (being worn)
o - an uncursed +0 elven mithril-coat (being worn)

Miscellaneous

k - an uncursed belt of fortitude (being worn)

Rings

l - an uncursed ring of shock resistance (on left hand)

Comestibles

h - 5 uncursed cram rations
r - an uncursed apple

Scrolls

j - an uncursed scroll of identify
m - an uncursed scroll of identify

Potions

n - an uncursed potion of extra healing

Tools

g - an empty uncursed backpack

Reagents

s - an uncursed sprig of wolfsbane

Contents of your magic chest:

  1. a cursed scroll of teleportation

Farder the Ranger's attributes:

Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Game:

Final Skills:

DaggerBasic / Expert
AxeUnskilled / Expert
SwordUnskilled / Expert
QuarterstaffUnskilled / Skilled
PolearmUnskilled / Skilled
Thrusting weaponBasic / Expert
BowBasic / Grand Master
SlingUnskilled / Expert
CrossbowBasic / Grand Master
WhipUnskilled / Basic
Healing spellUnskilled / Skilled
Divination spellUnskilled / Skilled
Nature spellUnskilled / Skilled
Bare handed combatUnskilled / Skilled
Thrown weaponUnskilled / Grand Master
DodgeUnskilled / Skilled
WandUnskilled / Skilled
RidingUnskilled / Grand Master
DiggingUnskilled / Basic
Disarm trapBasic / Master

You had 1 skill slot available

You did not know any spells.

Major events:

Turn
1Farder the neutral male human Ranger has entered the dungeon on grand master difficulty in classic mode
207killed by an iron sling-bullet fired by a hobgoblin

Vanquished creatures:

5 creatures vanquished.

No species were genocided or became extinct.

Goals:

Achievements:

Voluntary challenges:

Role score:

The Dungeons of Doom

Levels 1 to 2

Level 1:

Level 2: <- You were here.

REST
IN
PEACE

Farder

10000 points

killed by an iron sling-bullet fired by a hobgoblin

2025

Goodbye Farder the Ranger...

You died in The Dungeons of Doom on dungeon level 2 with 10000 points, and 24 pieces of gold, after 207 moves.
You played on grand master difficulty in classic mode for 1 minute and 48 seconds.
The dungeon never collapsed on you.
You were level 2 with a maximum of 54 hit points when you died.