Unix GnollHack Version 4.2.0 (Build 49) - last build Sun Jun 8 12:49:00 2025.

Game began 2025-06-15 06:23:40, ended 2025-06-15 06:56:49

Darwin, chaotic male gnollish Rogue

 
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Stone
 
Stone
 
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Stone
 
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Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Stone
 
Stone
 
Stone
A wall
A wall
A cobweb on a wall
A wall
A wall
 
Stone
 
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Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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Stone
 
Stone
 
Stone
 
Stone
A wall
,
A ground
,
A ground
,
A ground
.
A doorway
A corridor
A corridor
 
Unexplored
 
Unexplored
 
Unexplored
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
A corridor
A corridor
A corridor
A corridor
 
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Stone
 
Stone
 
Stone
 
Stone
A wall
,
A ground
,
A ground
,
A ground
A wall
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
,
A ground
,
A ground
,
A ground
.
A doorway
A corridor
A corridor
A corridor
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
An open door
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A wall
 
Unexplored
 
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Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A brass lantern on a wall
,
A ground
,
A ground
,
A ground
A wall
 
Stone
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A fireplace on a wall
A wall
 
Unexplored
A wall
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
<
A staircase up
,
A ground
,
A ground
.
A doorway
A corridor
A corridor
A corridor
A corridor
 
Unexplored
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
+
A skull-patterned spellbook
+
A wrinkled spellbook
.
The floor of a room
A wall
.
The floor of a room
.
The floor of a room
A wall
A wall
A wall
A wall
A wall
A wall
A wall
,
A ground
A wall
.
The floor of a room
.
The floor of a room
A wall
(
5 twisted candles
 
Unexplored
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
An open door
A wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
+
A byzantine spellbook
+
A pearl-studded spellbook
+
A skeletal spellbook
A wall
.
The floor of a room
_
An anvil
A wall
(
A large five-branched candelabrum
.
A marble floor
.
A marble floor
.
A marble floor
(
A large five-branched candelabrum
A wall
,
A ground
A wall
.
The floor of a room
.
The floor of a room
A wall
(
An old-fashioned candle
(
6 twisted candles
 
Unexplored
 
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Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A wall
An open door
A wall
.
A marble floor
.
A marble floor
_
A chaotic altar
.
A marble floor
.
A marble floor
A wall
,
A ground
A wall
An open door
A wall
A wall
.
The floor of a room
.
The floor of a room
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
 
Unexplored
A wall
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
A corridor
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
An open door
A wall
A wall
A wall
,
A ground
,
A ground
A wall
.
A marble floor
.
A marble floor
.
A marble floor
.
A marble floor
.
A marble floor
A wall
,
A ground
,
A ground
,
A ground
,
A ground
A wall
A wall
A wall
+
A closed door
A wall
 
Unexplored
,
A ground
,
A ground
,
A ground
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
A corridor
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A wall
(
A large five-branched candelabrum
.
A marble floor
.
A marble floor
+
A novel entitled Thief of Time
(
A large five-branched candelabrum
A wall
,
A ground
,
A ground
@
A level 7 peaceful watchman, member of the town guard
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
.
A doorway
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
A corridor
A corridor
A corridor
A corridor
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
Γ
A signpost
,
A ground
{
A fountain
,
A ground
A wall
A wall
A wall
A wall
A wall
An open door
A wall
%
A red naga hatchling corpse
{
A fountain
,
A ground
Γ
A signpost
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
.
A doorway
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
A wall
+
A closed door
A wall
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
An unexplored area
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A wall
An open door
A wall
A wall
A wall
+
A closed door
A wall
A wall
 
Unexplored
 
Unexplored
,
A ground
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A cobweb on a wall
.
A doorway
A cobweb on a wall
A wall
A corridor
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
.
The floor of a room
.
The floor of a room
.
The floor of a room
A wall
A wall
A painting on a wall
A wall
A wall
A wall
A wall
A wall
,
A ground
A wall
A wall
A lit fireplace on a wall
A wall
.
The floor of a room
Q
A level 7 peaceful elder quantum mechanic, powerful humanoid that can teleport opponents away [seen: astral vision]
A wall
.
A parquet
.
A parquet
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
 
Stone
A wall
,
A ground
,
A ground
,
A ground
,
A ground
>
A staircase down
,
A ground
%
A gnome corpse
,
A ground
,
A ground
A wall
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
(
An oriental brass lamp
(
An ornamental jar
(
A skeleton key
A wall
.
The floor of a room
.
The floor of a room
A wall
%
A tripe ration
!
A dark green potion
.
A parquet
A wall
,
A ground
A wall
.
The floor of a room
.
The floor of a room
A wall
.
The floor of a room
.
The floor of a room
A wall
.
A parquet
.
A parquet
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Stone
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
%
A dwarf corpse
,
A ground
+
A closed door
A corridor
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
(
A lock pick
(
A silvery bag
(
A silvery bag
A wall
.
The floor of a room
.
The floor of a room
A wall
%
A cloudberry
%
A food ration
@
A level 14 Pemboeang, a shopkeeper, powerful business owner [seen: normal vision, astral vision]
.
A broken door
,
A ground
%
A yellow dragon hatchling corpse
@
A gnollish rogue called Darwin
.
The floor of a room
A wall
A wall
A wall
A wall
.
A parquet
.
A parquet
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
A banner on a wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A corridor
A wall
,
A ground
,
A ground
,
A ground
A wall
A wall
A wall
A wall
A wall
A wall
+
A closed door
A wall
A wall
A wall
A wall
A wall
,
A ground
A wall
A wall
A wall
A wall
,
A ground
,
A ground
A wall
A wall
A wall
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
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Unexplored
 
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Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
An open door
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A corridor
A wall
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
,
A ground
'
A level 5 leather golem, humanoid-shaped leather construct [seen: astral vision]
,
A ground
,
A ground
,
A ground
,
A ground
 
Unexplored
 
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Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
A wall
A wall
A wall
A wall
A wall
A wall
 
Unexplored
 
Unexplored
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
A wall
 
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Unexplored
 
Unexplored
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Unexplored
 
Unexplored
 
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Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
Stone
 
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[Darwin the Cutpurse ] St:11 Dx:19 Co:13 In:12 Wi:10 Ch:9 Chaotic
Dlvl:8 HP:0(80) MP:30(30) AC:-11 MC:7/60% MS:20 W:M/M XL:5/461
g $:0 T:5114 33m:08s S:344500 2Weap Skill

Latest messages:

It sustains 9 damage!
It is killed!
You gain 50 experience points.
The door crashes open!
Pemboeang shouts:
"Who dared destroy my door?"
In what direction? .
You apply some violet ointment on yourself.
You feel much better.
You hear a door open.
You miss Pemboeang.
You strike with your left-hand weapon.
You hit Pemboeang for 5 damage!
Pemboeang hits for 15 damage!
Pemboeang hits for 15 damage!
In what direction? .
You apply some violet ointment on yourself.
You feel much better.
Pemboeang hits for 14 damage!
Pemboeang hits for 12 damage!
As you read the scroll, it disappears.
You feel like someone is helping you.
Which hand, Left or Right? r
X - a broad steel short sword (weapon in right hand).
Pemboeang hits for 21 damage!
Pemboeang hits for 18 damage!
In what direction? .
You apply some violet ointment on yourself.
You feel much better.
You miss Pemboeang.
You strike with your left-hand weapon.
You miss Pemboeang.
Pemboeang zaps a wand of striking!
The wand misses you.
You miss Pemboeang.
You strike with your left-hand weapon.
You miss Pemboeang.
Pemboeang zaps a wand of striking!
The wand misses you.
In what direction? 4
The wand hits Pemboeang!
Pemboeang sustains 6 damage!
Pemboeang hits for 28 damage!
Pemboeang hits for 16 damage!
Pemboeang misses!
Pemboeang hits for 24 damage!
You die...
You were playing on grand master difficulty in tournament mode.
Pemboeang takes all your possessions.
Do you want to see what you had when you died? q

Inventory:

Weapons

a - a +0 flail (weapon in left hand)
b - 5 +0 daggers
c - a +1 hand crossbow (readied as alternate right hand weapon)
d - 10 poisoned +1 crossbow bolts (in quiver pouch)
w - 4 +1 crossbow bolts
R - a +0 exceptional elven runedagger
X - a +0 dwarvish steel short sword (weapon in right hand)

Armor

e - an uncursed +0 exceptional dwarvish gemstone roundshield
f - an uncursed +0 gnollish leather hood (being worn)
h - a blessed rotted +0 cloak of magic resistance (being worn)
j - an uncursed +0 dwarvish mithril-coat
l - a blessed +2 gnomish felt hat of providence
m - an uncursed +0 pair of steel shoes (being worn)
o - an uncursed +0 pair of gloves of haste (being worn)
C - an uncursed +0 pair of exceptional iron shoes
G - an uncursed +0 elven mithril-coat (being worn; better AC)
H - an uncursed +0 hallowed gnomish felt hat
T - an uncursed +0 cloak of protection
Z - an uncursed +0 medieval robe (being worn; better MC)

Rings

p - an uncursed ring of X-ray vision (on left hand)
E - an uncursed ring of regeneration

Comestibles

s - 3 uncursed food rations
V - an uncursed fig

Scrolls

J - an uncursed scroll of remove curse

Potions

g - an uncursed potion of healing

Wands

q - a wand of town portal (13 charges, 0 rechargings)
v - a wand of nothing (6 charges, 0 rechargings)
L - a wand of ore detection (6 charges, 0 rechargings)
S - a wand of striking (49 charges, 0 rechargings)
W - a wand of magic missile (76 charges, 0 rechargings)

Tools

i - an uncursed bag of treasure hauling containing 28 items
k - an uncursed leather drum
n - a magic marker (47 charges, 0 rechargings)
r - a magic flute (6 charges, 0 rechargings)
D - an uncursed skeleton key
K - a jar of extra healing salve (19 charges, 0 rechargings)

Gems/Stones

x - an uncursed worthless piece of yellowish brown glass
z - an uncursed worthless piece of green glass
A - 2 uncursed worthless pieces of red glass
B - 3 uncursed worthless pieces of yellow glass
N - 2 uncursed worthless pieces of blue glass

Contents of the bag of treasure hauling:

  1. 6 uncursed handfuls of nuts
  2. 2 uncursed tripe rations
  3. a blessed scroll of gold detection
  4. 2 uncursed scrolls of enchant accessory
  5. an uncursed scroll of create monster
  6. an uncursed scroll of enchant armor
  7. an uncursed scroll of remove curse
  8. an uncursed potion of levitation
  9. a cursed potion of gain level
  10. an uncursed potion of dwarven mushroom brew
  11. a cursed potion of heroism
  12. an uncursed potion of oil
  13. a cursed potion of confusion
  14. an uncursed potion of rejuvenation
  15. an uncursed tallow candle (300 turns left)
  16. a cursed partly used tallow candle (125 turns left)
  17. a blessed tallow candle (300 turns left)
  18. 2 uncursed wax candles (600 turns left)
  19. an uncursed lock pick
  20. 7 uncursed clumps of bat guano
  21. an uncursed sprig of wolfsbane
  22. an uncursed worthless piece of violet glass
  23. an uncursed opal
  24. an uncursed citrine stone
  25. an uncursed topaz stone
  26. 3 uncursed worthless pieces of blue glass
  27. 2 uncursed worthless pieces of green glass
  28. an uncursed worthless piece of yellowish brown glass

Darwin the Rogue's attributes:

Background:

Basics:

Final Characteristics:

Final Status:

Final Attributes:

Game:

Final Skills:

DaggerBasic / Grand Master
SwordBasic / Master
Bludgeoning weaponUnskilled / Expert
FlailBasic / Master
BowUnskilled / Master
SlingUnskilled / Master
CrossbowBasic / Master
Divination spellUnskilled / Skilled
Movement spellUnskilled / Skilled
Transmutation spellUnskilled / Skilled
Bare handed combatUnskilled / Master
Dual wieldingBasic / Master
Thrown weaponBasic / Grand Master
DodgeSkilled / Grand Master
ShieldUnskilled / Skilled
WandUnskilled / Expert
RidingUnskilled / Skilled
Disarm trapBasic / Grand Master

You had 1 skill slot available

Spells in your repertoire:

Create paper golem11% success4 castings left
Clairvoyance0% success4 castings left
Minor consultation100% success4 castings left
Detect monsters0% success3 castings left
Slow monster1% success10 castings left
Water breathing0% success15 castings left
Knock11% success7 castings left
Levitation0% success10 castings left
Teleport monster0% success4 castings left

Major events:

Turn
1Darwin the chaotic male gnollish Rogue has entered the dungeon on grand master difficulty in tournament mode
3307entered the Gnomish Mines
5114killed by Ms. Pemboeang; the shopkeeper

Vanquished creatures:

156 creatures vanquished.

No species were genocided or became extinct.

Goals:

Achievements:

Voluntary challenges:

Role score:

The Dungeons of Doom

Levels 1 to 5

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

The Gnomish Mines

Levels 5 to 8

Level 5:

Level 6:

Level 7:

Level 8: <- You were here.

REST
IN
PEACE

Darwin

344500 points

killed by Ms. Pemboeang; the shopkeeper

2025

Goodbye Darwin the Rogue...

You died in The Gnomish Mines on dungeon level 8 with 344500 points, and 0 pieces of gold, after 5114 moves.
You played on grand master difficulty in tournament mode for 33 minutes and 8 seconds.
The dungeon never collapsed on you.
You were level 5 with a maximum of 80 hit points when you died.